Initially, the site had only 19 experiments, but overwhelmed by new submissions, they could reach the milestone of 1,000 experiments, said Valdean Klump, Data Arts Team.
To celebrate the occasion, Google team has created a special Experiment #1000 that visualizes every other experiment on the site and users are invited to explore all 1,000 in a variety of ways, including a real-time code editor and a timeline with selectable tags.
To access, you have to click on the WebGL tag and “you’ll see how that technology surged in popularity when it was added to Chrome in 2011,” said the blog posting.
In addition, Google Chrome team has redesigned ChromeExperiments.com using Polymer, which it says is mobile-friendly, irrespective of what kind of phone or tablet you have, or how you hold it. On mobile phone, you can also filter the list to mobile-compatible experiments by selecting the Mobile tag.
Looking back at the old experiments this month shows Mr.doob’s classic Ball Pool (one of the original 19 experiments), the first WebGL experiment by Gregg Tavares (try 4,000 fish – this used to be very slow!), and Dinahmoe’s multiplayer audio toy Plink, which combines the Web Audio API with Node.js.
At Google I/O in 2012, Google had released the first set of mobile experiments, including AlteredQualia’s Multitouch Toy and Dominic Szablewski’s X-Type and each year afterward, new web technologies appeared, like getUserMedia and the Web Speech API. “It’s been a wonderful journey,” said Klump.